Alright, hold onto your bananas! So, there’s this new Nintendo Switch 2 coming out, and already game developers are going, “Whoa, hang on, these specs aren’t quite what we hoped.” Kazuya Takahashi, the guy at the helm of Donkey Kong Bananza, another new game, owned up to potential slowdowns. Why? Because they’re going wild with 3D voxel madness — you know, it’s all about smashing stuff up.
Now, maybe it’s just me, but when a Nintendo exec says, “Eh, performance might hiccup,” I perk up. It’s like when you’re taking a bite of ice cream and realize it’s got some weird flavor swirl you weren’t expecting but hey, you roll with it because it’s fun. Takahashi says they’re focusing on fun over frame rates. Bold move, cotton. Let’s see if it pays off.
Oh, and there’s this trailer floating around on YouTube — I got distracted watching it. I mean, Donkey Kong bulldozing through walls? Count me in. Apparently, this game first aimed for the original Switch. But the way they’re pushing these destructible environments, it needed the upgraded hardware. Sounds awesome, right? But demanding, like trying to fit into jeans from high school demanding. And remember Donkey Kong 64? Yeah, this is its spiritual successor, but with more visual kabooms.
The dev team admits, sure, frames might drop when things get too chaotic. They’re blaming it on these fancy slow-motion effects and voxel-heavy explosions. Honestly, sounds like they’re just trying to make things look cooler. A bit like when you’re trying to impress at karaoke with a song that’s slightly out of your range — but gotta respect the hustle.
So, I’m thinking, Nintendo’s acutely aware of these potential hiccups. Maybe they’ll tweak it down the line. Fingers crossed. Although, part of me hopes for a quick fix with some fancy tech hocus pocus like DLSS. You tech wizards know what I’m talking about.
For those curious about the Switch 2 before diving into Donkey Kong’s new venture, there’s this detailed review from June hanging around. Spoiler: Voxel engines have been a thing since, like, 1992. Anyone remember Comanche: Maximum Overkill? Me neither, but apparently, it was groundbreaking back then.
Oh, and if you’re itching for more hardware shenanigans — sign up for Tom’s Hardware newsletter. If you’re into staying updated, follow them on Google News. Anyway, DK’s latest romp hits the shelves this Thursday, July 17. Grab it if you dare!