Okay, here we go. I sat down to play “Carrier Deck” by Ultimate Games, expecting some kind of riveting aircraft chaos. And—yeah, chaos was right. This isn’t your average click-and-relax sim; it’s more like a mad dash to save the world while balancing on a thin wire above a pit of sharks. Okay, maybe not sharks, but you get what I’m saying… hopefully.
You basically step into the shoes of the Air Officer on a CVN-76. Sounds cool, right? Until you realize you’re the one coordinating every single aircraft operation during an imaginary war. I mean, I’m talking about handling everything from fueling jets to safely landing them back on deck. Seriously, how did I end up here?
But, uh, brace yourself — the game spans eight hefty regions, each with a pile of missions. And as you casually expect more fun, you’re served a massive platter of complexity. It’s wild because the whole premise is built on top of it.
Now, let’s talk tutorials. Or rather, let’s complain. They come off like that unintelligible maths professor no one understands. For real, I had to pause the game and just think, “What on earth am I supposed to do here?” after floundering through one particularly sticky mission. Ten minutes wasted, just like that.
Picture this: porting this experience to the PlayStation 5 somehow seems like squeezing a square peg into a round hole. The entire interface wears a cloak of outdated PC mechanics. Imagine this: trying to intercept enemy aircraft involves this weird sequence—clicking radar, choosing planes, yada yada—but any small mistake and BOOM, mission’s toast.
Visually? Meh, pretty basic stuff. You spend your time on what seems like a never-changing aircraft carrier, and after a while, it’s like eating the same soup every day. Boring, you know? And oh man, the UI’s mouse-pointer interface on a console is as awkward as having chopsticks in a spaghetti restaurant.
Trophy people out there – yes, you’ve got a neat list leading up to a Platinum trophy. Some mission stars, patience – you get the idea.
Bottom line, “Carrier Deck” has a cool concept, sure, but the execution is like a newbie pilot in a storm. A better console redo and some friendlier training could’ve made what’s ahead much more enjoyable. Meanwhile, it’s there on PS5 for some bucks, with a PS4 version lurking around too. Dive in if you dare.
Phew. Anyway.