Sure, here it is:
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Okay, Tekken’s combo system, right? It’s like its own beast—super flashy, can be super punishing, almost like it’s daring you to keep up. But lately, especially with Tekken 7 and 8, those combos are getting outta hand. I mean, really long. Not just because they’re rewarding the skillful, but because they’re, like, leaving the other player stuck there. You know, just watching. Anyway, so Tekken 9, maybe it shouldn’t focus on dialing back the damage. Oh no. That would just mess up the thrill, you feel me? Instead, it should shave down the length of these combos. Keep the power, shorten the ride.
Imagine this: less hit count, same impact. That’d fix some core issues, methinks. Players would then feel those pauses and gaps are meaningful, not just a chance to check their phones. Plus, who wants to sit through combos that drag on forever? Boring. That’s what it is.
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So, why is shorter better? Let me try to explain without getting lost. Tekken shines when those tiny moments matter—sidestepping here, a sly grin there. But with these monster combos, it’s like both players are checked out. One’s just running through the sequence like a dance routine, the other is, I don’t know, thinking about lunch? Short, powerful combos would mean players gotta be smarter, sharper—like a chess match but with punches. Tekken 9 could be about grabbing those micro-moments, making each move count.
And get this, it ramps up the challenge, doesn’t push it down. Right now, it’s kind of a luck and big moments game. One huge combo, and boom, 60% of your life is history. What if we had these shorter sequences? I’d say the game would flow better, favor exchanges that are short, punchy, impactful. No one just sitting around, waiting.
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Can we talk about spectacle? Yeah? I think Tekken 9 needs to get that long combos, visually cool as they may seem, aren’t what keep folks coming back for more. I mean, sure, early on, those strings are fun to watch, but the true thrill? That comes from those quick back-n-forths, those moments that make you gasp. Short but brutal combos that switch things up faster, keeping everyone on their toes, that’s where the magic happens. Keeps the game sizzling. Trust me.
And hey, new players—here’s the thing. They need welcoming too, right? Teaching combos shouldn’t be some huge mission of memorizing endless sequences. Nerdy? Yeah. But what if it was about figuring the best little plays, mixing a block here, a grab there, throwing in a signature move? It’s almost like cooking without a recipe, just feel it out. Sounds fun to me.
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Finally, back in Tekken 3 days, defense was hot stuff, right? If Tekken 9 goes for shorter combos, defense becomes the name again. Hello, strategy! Mind games at the core. Winning becomes a read-your-opponent dance, not just a recital of punches and kicks.
Tekken’s been about that easy-to-play, hard-to-master vibe. But with these long sequences, some magic gets lost. Bringing back shorter strings, I think, might just rekindle that legendary fame. Here’s hoping, right?