Another year of Summer Game Fest, huh? Yeah, so last week, I somehow found myself in LA, eyeballing a bunch of games that ranged from quirky little indie experiments to those big-name AAA monsters. Not sure how I crammed it all in.
Honorable Mentions
Nowadays, these press events always have their secrets—like, some games are tucked behind closed doors with no hands-on time, and others? Just all about the cutscenes. But hey, I still dug what I got to glimpse. Here are a few that stuck with me, even if it was all just teasers or bits.
First up, Resident Evil Requiem. Capcom’s vibing strong on this one, it seems. The atmosphere felt thick, like really sticky, and they’re touting “addictive fear.” With that first- and third-person option and a Raccoon City revisit? I’m not even a hardcore fan, but I’m circling next year on my calendar.
On to Onimusha: Way of the Sword. Even if the word “Onimusha” doesn’t ring bells for you, there’s cinematic action, combat that tests your reaction, and more Japanese folklore than you can shake a samurai sword at. Capcom, give us more gameplay peeks, please.
Then there’s Directive 8020. Got some hands-on time, which was basically about sweating bullets while dodging a shapeshifting monster in space. Like, make of that what you will—more details on ComingSoon, if you’re curious.
Bandit Trap
Let’s jump to this: I adore the Wii U, and asymmetrical multiplayer has a little place in my heart, too. Enter Bandit Trap. Imagine your goofball slapstick meets Home Alone. Three pals trying to loot a house while one player traps them? Chaos, pure chaos. And charming!
Crimson Desert
I’ll admit, not a fan of the name. Kind of generic, right? But this RPG’s dive into combat reminded me of The Witcher and Dragon’s Dogma. It’s got crowd action, paraglider-esque stuff—Zelda fans, tune in here. Didn’t even cover it all, but for the “kitchen sink” type gamer? Dive in if you can remember which game you’re excited about.
Deadpool VR
Spotting Deadpool VR was a delight—yes, delight! Twisted Pixel is back, and it’s a blast. Beats the forgettable console game from forever ago (am I that old?). Humor, fourth-wall mayhem, and yeah, Neil Patrick Harris voicing Deadpool! Fingers crossed for PS VR2.
Dosa Divas
Now, Dosa Divas. A Paper Mario-styled RPG where, get this, you make dosas! Estranged sisters battle an evil fast food empire, all while celebrating the joy of cooking. The soundtrack? Spot on. For light RPG lovers, this could be it. Plus, I’m biased—love me some global food, not gonna lie.
FBC: Firebreak
Shooters, shooters everywhere, but FBC: Firebreak does its thing by breaking away from the usual live-service traps. Remedy does it again, focusing less on FOMO, more on fun. It’s set in the Control universe, six years later! I mean, mowing down enemies made of sticky notes? Why do I find that hilarious? June 17, mark it down.
Marvel Cosmic Invasion
Got nothing on this right now. Full impressions are hush-hush till embargo’s up. But stay glued to ComingSoon.net—or, you know, keep living.
Ninja Gaiden: Ragebound
Ninjas, anyone? In Ragebound, you step away from Ryu for a bit and play Kenji Mozu. It’s all about speed, slices, and speedrunning potential. Arcadey action for fans of that fast-paced ninja life. There’s a demo on Steam if you’re itching. Full game’s out July 31.
Pragmata
Capcom’s puzzle shooter Pragmata is finally making waves after five years in development limbo. Mini-game hacking meets futuristic shootouts. Mixes things up, for sure. Anyway, I’m a sucker for anything puzzly, so shut up and take my money, already!
Ratatan
Never had a PSP, hence missing out on gems like Patapon. Ratatan is here to fill that void, though. It’s got vibes, cute creatures, and a roguelike spin. It’s silly but oddly addictive in an “I have no idea what I’m doing, but yay” kind of way.
Wuchang: Fallen Feathers
Lastly, my dabble with Wuchang. Being a bit overconfident after besting Elden Ring, I stumbled around, headfirst into the whole “dodge right or else” schtick. Wuchang tests timing and gives you magical bird powers—something about it’s sticky and rewarding.
And that brings us to the end of this… well, ramble. There’s probably more I forgot to mention. But like any good festival, it was a whirlwind, and now I’m off to find some coffee.