Man, let me just dive right into this — Shuhei Yoshida, yeah, that PlayStation guy, he’s been around forever, came out talking about game prices. So, right, he’s saying, like, these $70 to $80 price tags? Maybe they’re totally worth it. I mean, think about it, stuff’s been going up everywhere — like, have you seen gas prices? Anyway, games have been kinda slow to catch up, if you ask me.
So, he mentions this chat with Critical Hits Games on YouTube, and someone at GamesRadar or whatever caught wind of it. And Yoshida’s all like, “Hey, not all games should cost the same, you know?” Which, honestly, makes sense if you’ve ever shelled out forty bucks for some game only to find out it was overhyped garbage.
Life’s got its own price hikes all over the place, he adds, which — no idea why — kind of reminded me of how concert tickets are insanely expensive too. Seriously, who’s paying that much to stand in the back and watch a screen? Anyway, Yoshida’s point is, aren’t we a bit late on this game price thing?
And then he kinda backtracks, saying value’s not the same across the board. Like, a big-budget game versus a small indie one? Not really apples to apples. The developers — yeah, those creative folks in the trenches — should be the ones calling the shots on price tags, more or less matching what they think their game’s bringing to the table.
Oh, and get this, he says dropping $70 or $80 on a killer game is a steal. I mean, when you think about it, you’re getting a bunch of hours of play. Compare that to, I dunno, a movie ticket that just gives you a couple of flashy hours. If you think about it, and I dunno if this even makes sense, but once you’ve immersed yourself in a game world, doesn’t it feel like you’re kinda getting more bang for your buck?
He finishes up with this almost “choose wisely” talk. Like, if you’re smart with your money and grab stuff you really want, there’s no point grumbling. But hey, I guess that’s easier said than done when my wallet’s feeling lighter than paper.