Lost in Random from 2021 wasn’t a roguelike game. Everyone around the office seemed to think it would make sense to throw some dice and randomness into the genre. I remember it clearly because Martin Storm, the dude behind Lost in Random: The Eternal Die, chatted with Polygon. Or was it a video call? Details.
So, yeah, The Eternal Die puts you in the shoes—well, maybe not shoes—of Queen Aleksandra. Crazy world, right? She teams up with Fortune, this quirky die companion, to fight through levels that shift like sand through your fingers. Trust me, the visuals are wild.
Storm mentioned they started small, and I mean SMALL. Just a few folks tinkering away, dreaming of dice and chaos, or maybe they were just there for the coffee. He had this idea that randomness fits like a moth to a flame in the roguelite style. And yeah, it sorta did.
Players who remember Even from the first game will notice the brake pedal’s broken here. No time to smell the roses. It’s Hades-esque, a term I’m throwing out like it makes sense, with crazy fights and story bits squished like jam between boss battles. Hades was a big muse, according to Storm, and honestly, could you blame them? Supergiant did something magical, a bit like alchemy but with code and pixels.
And oh, get this—Stormteller Games is behind The Eternal Die. Different folks, but half of them were there for the original gig. I guess they kept the spark, the recipe for quirkiness, if you will. How many developers does it take to hold onto that kind of magic? Apparently, about 19.
Can’t let you in on future plans for Lost in Random-world, though. Storm dropped some hints, whispering about more content for The Eternal Die. When or what? That’s like asking a die when it’ll land on a six. Who knows? But something’s cooking.